About peerSynth |
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| Welcome | Hey, think about this: If it is possible to make virtual war by multi-player games it should be possible (and of course much more creative) to produce virtual music by a multi-user instrument. And: If it is possible to share files thru a p2p network it should be possible to share live played musical gestures in the same way. Welcome! |
| Concept |
peerSynth |
| peerSounds | peerSynth comes with nearly 300 brand new and cool sound samples that can be used during a peerSynth session without the need of any file transferring over the network. Most sounds were designed by two famous sound designer: "CYCLICKSAMPLES" (cyclick.samples@ntlworld.com) Some samples used with permission of the Computer Music Magazine (www.computermusic.co.uk) |
| Session Server | If you like to join a public Network you can use the public session server that is hosted by the author, büro </stelkens> for you. This server runs 24h a day and can be seen as a global session scheduler. Here you can look if someone else likes to jam and, if you like, you can leave a mail address for further contacting. And the best: This service is absolutely free and very secure (without any ads, strong encrypted data exchange). For details take a look at the session server tutorial. |
| Background | To learn more about the history of collaborative music making and the techniques
that are used inside peerSynth please take a look at the authors ICMC2003
research paper. This paper was presented during the ICMC2003 in Singapore (29 Sep - 4 Oct). Please feel free to download this ICMC 2003 Paper from the authors website. If you like to step deeper in the field of network music please refer to the author's doctor thesis. You will find an abstract (sorry, only in German) of that commercial eBook here. |